Try to hold off multiclassing before then.ĥ. This isn’t a hard and fast rule, but most classes get a fairly significant power boost at 5th level, like an extra attack or the ability to cast 3rd-level spells. Your starting class is also the class that determines your saving throw proficiencies, so check which saves are most important to you.Ĥ. Only fighters and paladins start with heavy armour proficiency, and the only way to get this later is to take a feat or multiclass as a cleric, and even then you have to pick the right domain. Some are cool (barbarian, druid, and fighter stand out) but some really aren’t (bard, ranger).ģ. Likewise, don’t worry necessarily about missing out on the ‘capstone’ each class gets at level 20. Most campaigns never get that far, so if you’re waiting to higher levels for your character to ‘get good’, you’re going to be disappointed. Multiclassing can make you more MAD, so unless your ability scores are good across the board, try to choose classes that rely on the same ability scores.Ģ. A paladin, however, needs to have good scores in Charisma, Constitution, and Strength (or Dexterity), and is therefore ‘MAD’ (multiple-ability dependent). Rogues, for example, can survive with nothing but a good Dexterity score. Some classes are ‘SAD’: single-ability dependent.
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In game terms, though, there are a few pitfalls to avoid if you want to multiclass effectively.ġ. Cherry-picking class combinations to be as powerful as possible is frowned upon in many groups and derisively referred to as min-maxing, powergaming, or munchkinnery. Secondly, try to make sure that the character fits a concept and makes sense within the game world. Make sure they are happy with you multiclassing in the first instance. However, there are definitely drawbacks to some multiclass combinations, and many players prefer to stick to one character class until the end of the game – and that’s fine! Key principles of good multiclassing Multiclassingmight be the only way to play the character concept you have in mind. There are three main reasons for multiclassing in 5e: power, versatility, and flavour. However, it is worth emphasizing that multiclassing is now an optional rule, and it’s up to the DM to decide whether or not it is available in their campaign. The only prerequisite is a minimum score of 13 in a key ability (two for rangers and paladins). In 5th edition, multiclassing has become much easier. A character could then take additional powers from their ‘multiclass’ at 11th level, instead of a ‘paragon’ ability. Before then, there were class-specific feats that allowed characters to swap out one power for another. In 4th edition, true multiclassing (known as hybrid classes) was only introduced in the Player’s Handbook III. Dwarves, for example, would take an experience point penalty if they multiclassed as anything other than a fighter. However, some races levelled up more slowly if they multiclassed outside their ‘favoured class’. In 3rd edition, multiclassing opened up considerably, and with the introduction of ‘prestige classes’ – specialist classes that came with certain prerequisites – it was almost expected. They then had to take a specified number of levels in fighter and then thief before ultimately taking levels as a druid.) To start with, a human or half-elf had to have some very high ability scores: 15s or higher in Strength, Dexterity, Wisdom, and Charisma, an Intelligence of at least 12, and a Constitution of at least 10. (In fact, in 1st edition AD&D, a bard was not a core class but a very convoluted multiclass option. Only humans could change their class after 1st level, and even then they needed extremely high stats to do it. Done badly, and it can leave you with a character that is noticeably underpowered, and ultimately, less fun to play.īefore 3rd edition, multiclassing was only available to non-human characters, and you levelled up (slowly) in both classes at the same time. To quote the Player’s Handbook (p 163), multiclassing allows you to gain levels in multiple classes: ‘Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.’ Done right, multiclassing can be a brilliant way to make your character stand out from the archetype.
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She re-emerges from behind her target and swiftly slits his throat.Īfter playing D&D for a while, you might want to go beyond the original twelve character classes.
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Moving silently through the night, the assassin steps into a pool of shadow and disappears. Calling down a curse upon them, she raises her holy symbol, and hot white light radiates out through the trees. Her golden eyes flash, and a mighty blast of fire surges through her veins.Īlone in the woods, the elf sends arrow after arrow into the shambling horde of ghouls. Her armour gleaming, the knight sheathes her longsword and stretches out her hand.